Project Details
Engine and Tools: Unreal Engine 4 | GitHub
Team Size: 7
Duration: 8 weeks
Roles: Gameplay Programmer, Audio Engineer, Lighting Designer
Game Overview
Play as an art curator preparing for the show the next morning! Deactivate the the security system, get the statues in their correct places, and jump through the final painting to reach the end.
Gameplay mechanics
Click on sticky notes to pull up a widget showing the note up close
Input a specific code into a keypad to turn off the set of lasers
Click on statues to pick them up, when placed on the correct podium, they will snap into place
Audio Design
Sound cue plays random footstep every time the character's foot hits the ground
Lowered the pitch of an old airplane flying to give off the "hum" of a laser wall
Separate sound cues for each time a statue is picked up/dropped on the ground and snapped into place
Problem #1
Problem: Players needed a better way to see the sticky notes scattered around the museum.
Solution: Utilizing the sphere trace already implemented, added a blueprint that would pull up a UI widget of the note when interacted with.