Painted Game

Project Details


Engine and Tools: Unreal Engine 4 | GitHub

Team Size: 7

Duration: 8 weeks

Roles: Gameplay Programmer, Audio Engineer, Lighting Designer

Painted Game

Painted Game

Game Overview


Play as an art curator preparing for the show the next morning! Deactivate the the security system, get the statues in their correct places, and jump through the final painting to reach the end.


Gameplay mechanics


  • Click on sticky notes to pull up a widget showing the note up close

  • Input a specific code into a keypad to turn off the set of lasers

  • Click on statues to pick them up, when placed on the correct podium, they will snap into place

Painted Game

Painted Game

Audio Design


  • Sound cue plays random footstep every time the character's foot hits the ground

  • Lowered the pitch of an old airplane flying to give off the "hum" of a laser wall

  • Separate sound cues for each time a statue is picked up/dropped on the ground and snapped into place


Problem #1


Problem: Players needed a better way to see the sticky notes scattered around the museum.

Solution: Utilizing the sphere trace already implemented, added a blueprint that would pull up a UI widget of the note when interacted with.

Painted Game